Tony Frascina made us think about why we write questions in learning, what they achieve and how they can be written to test higher order skills. With reference to Bloom's pyramid we then looked at a selection of questions to determine exactly what level of knowledge they were testing. Quite challenging in some cases.
John Curran covered the elements of game design for elearning. So much of game design is perfectly applicable for elearning though many organisations feel that it is inappropriate. However, we learnt that the underlying principles of game design can be used very subtly and enrich any learning experience.
John's presentation is coming soon.
Richard Hyde questioned what makes an advanced elearning interaction in the first place. Also, what place does technology have in creating advanced interactions? There followed a quick fire demonstration of a wide variety of tools from creative, technical, instructional to social and futuristic technologies that may have a place in future learning design.
Richard's presentation is here
Jane Hart took us deep into the world of social learning design, looking at a specific case study of how she engaged with an organisation to get them to. She highlighted that we should never force social learning on people.
Alan Nelson delivered a final challenge of designing an interaction for teaching the genetics of colour blindness in 4 different ways: Tutorial, Social, Synchronous and Game. A fascinating debate continued until the end of the day about the best technique. In summary, a Tutorial was deemed the most appropriate but great ideas were proposed by other teams.
The outcome of Alan's session is visualised here.